Creature — Zombie (0/0)
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
Creature — Vampire Shaman (4/4)
Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Artifact Creature — Phyrexian Horror (2/4)
( can be paid with either or 2 life.)
When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.
Creature — Demon (6/6)
Flying, trample
As Tyrannical Pitlord enters the battlefield, choose another creature you control.
The chosen creature gets +3/+3 and has flying.
When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.
Creature — Zombie (4/4)
Menace
When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Creature — Angel (3/3)
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Creature — Phyrexian Demon (3/5)
When Etched Host Doombringer enters the battlefield, choose one —
• Target opponent loses 2 life and you gain 2 life.
• Choose target battle. If an opponent protects it, remove three defense counters from it. Otherwise, put three defense counters on it.
Creature — Werewolf (2/4)
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
Creature — Vampire Skeleton (3/3)
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Creature — Demon (6/6)
Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Creature — Human Warlock (4/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Creature — Dragon (4/4)
Flying
Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
Creature — Phyrexian Giant (6/6)
Deathtouch
Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Creature — Leech (5/2)
Flash
When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
Creature — Vampire Warrior (3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature — Demon Berserker (6/6)
Flying
When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature — Elemental Knight (4/5)
Lifelink
When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Artifact Creature — Scarecrow (3/3)
Chainbreaker enters the battlefield with two -1/-1 counters on it.
, : Remove a -1/-1 counter from target creature.
Creature — Zombie (3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Legendary Creature — Elder Demon (6/6)
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
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