Legendary Enchantment — Aura
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Creature — Angel (4/4)
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Creature — Angel Warrior (4/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink
Creature — Human Knight (2/3)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Bird Soldier (3/3)
Flying
When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Angel Horror (4/3)
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Creature — Spirit (3/2)
Flying, first strike
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Creature — Human Soldier (2/2)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Human Nomad Mystic (2/4)
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Creature — Beast (2/3)
First strike
Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.
Creature — Griffin (2/4)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Cat Knight (2/3)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Enchantment Creature — Spirit (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Double strike (This creature deals both first-strike and regular combat damage.)
Enchanted creature gets +1/+1 and has double strike.
Legendary Creature — Cat Knight (3/3)
First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
: Attach all Equipment you control to Balan.
Creature — Human Warrior (3/5)
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Creature — Angel (5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
Snow Creature — Griffin (3/2)
Flying
: Boreal Griffin gains first strike until end of turn. ( can be paid with one mana from a snow source.)
Legendary Creature — Kithkin Archer (2/3)
First strike
: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
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