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Cards similar to Cloud of Faeries (400)

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Gilded Drake

Gilded Drake

Creature — Drake (3/3)

Flying
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.

9.5 /10
~$256
Keeper of the Mind

Keeper of the Mind

Creature — Human Wizard (1/2)

, : Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.

1.5 /10
$0.27
MoonCircuit Hacker

Moon-Circuit Hacker

Enchantment Creature — Human Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

8.9 /10
$0.11
Nimble Trapfinder

Nimble Trapfinder

Creature — Human Rogue (2/1)

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

5.8 /10
$0.14
Soldevi Sage

Soldevi Sage

Creature — Human Wizard (1/1)

, Sacrifice two lands: Draw three cards, then discard one of them.

1.5 /10
$0.13
Spectral Adversary

Spectral Adversary

Creature — Spirit (2/1)

Flash
Flying
When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.

6.4 /10
$0.73
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.20
Tempest Owl

Tempest Owl

Creature — Bird (1/2)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

1.3 /10
$0.12
Thalakos Seer

Thalakos Seer

Creature — Thalakos Wizard (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves the battlefield, draw a card.

6.5 /10
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Thassas Oracle

Thassa's Oracle

Creature — Merfolk Wizard (1/3)

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

9.9 /10
~$19
Tidebinder Mage

Tidebinder Mage

Creature — Merfolk Wizard (2/2)

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

4.2 /10
$0.28
Vedalken Aethermage

Vedalken Aethermage

Creature — Vedalken Wizard (1/2)

Flash (You may cast this spell any time you could cast an instant.)
When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

8.1 /10
$0.33
Zephyr Sentinel

Zephyr Sentinel

Creature — Human Soldier (2/1)

Flash
Flying
When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

5.2 /10
$0.08
Zephyr Winder

Zephyr Winder

Creature — Elemental (2/1)

Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

2.6 /10
$0.14
Aether Figment

Aether Figment

Creature — Illusion (1/1)

Kicker (You may pay an additional as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

4.7 /10
$0.13
Aether Swooper

Aether Swooper

Creature — Vedalken Artificer (1/2)

Flying
When Aether Swooper enters the battlefield, you get (two energy counters).
Whenever Aether Swooper attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.

4.4 /10
$0.06
Alchemists Apprentice

Alchemist's Apprentice

Creature — Human Wizard (1/1)

Sacrifice Alchemist's Apprentice: Draw a card.

4.6 /10
$0.05
Arcane Investigator

Arcane Investigator

Creature — Elf Wizard (2/1)

Search the Room — : Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

5.9 /10
$0.03
Azure Mage

Azure Mage

Creature — Human Wizard (2/1)

: Draw a card.

4 /10
$0.10
Baral Chief of Compliance

Baral, Chief of Compliance

Legendary Creature — Human Wizard (1/3)

Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

9.6 /10
$1.93
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