Sorcery // Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Flourish
Creatures you control get +2/+2 until end of turn.
Sorcery // Sorcery — Adventure
Cast this spell only if you control two or more Doctors.
Take an extra turn after this one. Exile Twice Upon a Time.
Unlikely Meeting
Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
Sorcery
Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
Sorcery // Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Mind
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards.
Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine (Choose both if you pay the entwine cost.)
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
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