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Cards similar to Crescendo of War (400)

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GoShintai of Shared Purpose

Go-Shintai of Shared Purpose

Legendary Enchantment Creature — Shrine (1/3)

Vigilance
At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

8.6 /10
$0.09
Hold the Gates

Hold the Gates

Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

5.8 /10
$0.12
Prismatic Circle

Prismatic Circle

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

0.6 /10
$0.09
Starfield of Nyx

Starfield of Nyx

Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

9.1 /10
$2.37
Bat Colony

Bat Colony

Enchantment

When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.

1.6 /10
$0.02
Battle of Hoover Dam

Battle of Hoover Dam

Enchantment

As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

5.7 /10
$0.11
Drought

Drought

Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay .
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

1.3 /10
$0.25
Of Herbs and Stewed Rabbit

Of Herbs and Stewed Rabbit

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control.

8.4 /10
$0.42
Path of Bravery

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

6.8 /10
$0.19
Conclaves Blessing

Conclave's Blessing

Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.

4.2 /10
$0.14
Crack in Time

Crack in Time

Enchantment

Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

5.8 /10
$0.05
Eidolon of Inspiration

Eidolon of Inspiration

Enchantment Creature — Spirit (2/2)

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

2.5 /10
$0.13
Elesh Norn  The Argent Etchings

Elesh Norn // The Argent Etchings

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)

Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Argent Etchings

(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

9 /10
$5.46
Ephara God of the Polis

Ephara, God of the Polis

Legendary Enchantment Creature — God (6/5)

Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

8.5 /10
$3.37
Far Traveler

Far Traveler

Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

8.5 /10
$0.07
Happily Ever After

Happily Ever After

Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

5.8 /10
$0.13
Invasion of Belenon  Belenon War Anthem

Invasion of Belenon // Belenon War Anthem

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.

Belenon War Anthem

Creatures you control get +1/+1.

5.8 /10
$0.05
Might of the Ancestors

Might of the Ancestors

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

4 /10
$0.02
Parallax Wave

Parallax Wave

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

6.4 /10
~$10
Promise of Tomorrow

Promise of Tomorrow

Enchantment

Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

6 /10
$0.12
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