Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
Sorcery
Destroy target creature or planeswalker.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Destroy target artifact.
Sorcery
Destroy target land.
Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
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