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Cards similar to Dust to Dust (400)

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Ironwrights Cleansing

Ironwright's Cleansing

Sorcery

Exile target artifact or enchantment.

2.5 /10
$0.02
Lingering Souls

Lingering Souls

Sorcery

Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.6 /10
$0.35
Lyev Decree

Lyev Decree

Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

2.2 /10
$0.02
Mine Excavation

Mine Excavation

Sorcery

Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

4 /10
$0.22
Piercing Rays

Piercing Rays

Sorcery

Exile target tapped creature.
Forecast — , Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)

4.4 /10
$0.03
Reduce to Memory

Reduce to Memory

Sorcery — Lesson

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

5.8 /10
$0.05
Revoke Existence

Revoke Existence

Sorcery

Exile target artifact or enchantment.

7.7 /10
$0.13
Sevinnes Reclamation

Sevinne's Reclamation

Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.9 /10
$0.22
Shoulder to Shoulder

Shoulder to Shoulder

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.

4.1 /10
$0.03
Sunder the Gateway

Sunder the Gateway

Sorcery

Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
• Incubate 2, then transform an Incubator token you control.

6.8 /10
$0.02
Swift Reckoning

Swift Reckoning

Sorcery

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.

2.2 /10
$0.04
Windborne Charge

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

0.6 /10
$0.11
Winds of Abandon

Winds of Abandon

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.5 /10
$5.22
Abuelos Awakening

Abuelo's Awakening

Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.

4.1 /10
$0.10
Academic Probation

Academic Probation

Sorcery — Lesson

Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

2 /10
$0.13
Aerial Assault

Aerial Assault

Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

5.4 /10
$0.04
Allied Reinforcements

Allied Reinforcements

Sorcery

Create two 2/2 white Knight Ally creature tokens.

4 /10
$0.04
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

1.6 /10
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Another Round

Another Round

Sorcery

Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

5.8 /10
$0.24
Arm the Cathars

Arm the Cathars

Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

3.6 /10
$0.03
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