← Edit search Random card

Cards similar to Enlarge (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Storm the Seedcore

Storm the Seedcore

Sorcery

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

6.4 /10
$0.03
Viviens Stampede

Vivien's Stampede

Sorcery

Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.

6 /10
$0.18
Fanatical Fever

Fanatical Fever

Instant

Target creature gets +3/+0 and gains trample until end of turn.

0.2 /10
$0.20
Mischief and Mayhem

Mischief and Mayhem

Sorcery

Up to two target creatures each get +4/+4 until end of turn.

0.8 /10
$0.03
Rites of Reaping

Rites of Reaping

Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

0.7 /10
$0.03
The Crowd Goes Wild

The Crowd Goes Wild

Sorcery

Assist (Another player can pay up to of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.

4.3 /10
$0.12
Compelled Duel

Compelled Duel

Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

5 /10
$0.02
Feral Contest

Feral Contest

Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

0.9 /10
$0.11
Noxious Assault

Noxious Assault

Sorcery

Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.

7.9 /10
$0.06
Overcome

Overcome

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn.

5.7 /10
$0.05
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

9.4 /10
$0.32
Overwhelming Encounter

Overwhelming Encounter

Sorcery

Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.

7.2 /10
$0.08
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

9.8 /10
$3.63
Predatory Rampage

Predatory Rampage

Sorcery

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

5.6 /10
$0.34
Rolling Spoil

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.

1 /10
$0.23
Storm the Citadel

Storm the Citadel

Sorcery

Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."

3.7 /10
$0.05
Triumph of the Hordes

Triumph of the Hordes

Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

9.7 /10
~$14
Tromp the Domains

Tromp the Domains

Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

3 /10
$0.05
Armed  Dangerous

Armed // Dangerous

Sorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)

5.6 /10
$0.10
Blessings of Nature

Blessings of Nature

Sorcery

Distribute four +1/+1 counters among any number of target creatures.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4.6 /10
$0.16
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.