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Cards similar to Frenzied Fugue (400)

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Goblin Assault

Goblin Assault

Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.

7.8 /10
$0.91
Honden of Infinite Rage

Honden of Infinite Rage

Legendary Enchantment — Shrine

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

8.6 /10
$0.83
Magmatic Core

Magmatic Core

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.

0.8 /10
$0.20
Vances Blasting Cannons  Spitfire Bastion

Vance's Blasting Cannons // Spitfire Bastion

Legendary Enchantment // Legendary Land

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

Spitfire Bastion

(Transforms from Vance's Blasting Cannons.)
: Add .
, : Spitfire Bastion deals 3 damage to any target.

6.8 /10
$0.36
Visions of Phyrexia

Visions of Phyrexia

Enchantment

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

8.4 /10
$0.16
Wild Wasteland

Wild Wasteland

Enchantment

Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

6.7 /10
$1.55
Bulwark

Bulwark

Enchantment

At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.

2.3 /10
$0.33
Chance Encounter

Chance Encounter

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

7.8 /10
$0.64
Descent into Avernus

Descent into Avernus

Enchantment

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.

9.6 /10
$4.00
Ferocification

Ferocification

Enchantment

At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.

3.1 /10
$0.02
Infernal Captor

Infernal Captor

Creature — Devil Rogue (3/3)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.

0.5 /10
$0.07
Planar Chaos

Planar Chaos

Enchantment

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

7.9 /10
$1.29
Rumbling Crescendo

Rumbling Crescendo

Enchantment

At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.

2.3 /10
$0.48
Torch Song

Torch Song

Enchantment

At the beginning of your upkeep, you may put a verse counter on Torch Song.
, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.

1 /10
$0.22
Zealous Conscripts

Zealous Conscripts

Creature — Human Warrior (3/3)

Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

9.4 /10
$0.68
Blood Mist

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

7 /10
$0.14
Burning Cinder Fury of Crimson Chaos Fire

Burning Cinder Fury of Crimson Chaos Fire

Enchantment

Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.
At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.

10 /10
$1.11
Dawn of the Dead

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

5.9 /10
$2.06
Hazorets Favor

Hazoret's Favor

Enchantment

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

3.9 /10
$0.08
The Ruinous Powers

The Ruinous Powers

Enchantment

At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.

8.1 /10
$0.48
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