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Cards similar to Ghostly Possession (400)

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Light of Sanction

Light of Sanction

Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

4.3 /10
$0.42
Ward of Piety

Ward of Piety

Enchantment — Aura

Enchant creature
: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.

0.6 /10
$0.12
Charm School

Charm School

Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.

10 /10
$0.33
Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

5.5 /10
$0.16
Gideons Intervention

Gideon's Intervention

Enchantment

As Gideon's Intervention enters the battlefield, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

4.1 /10
$0.21
Losheel Clockwork Scholar

Losheel, Clockwork Scholar

Legendary Creature — Elephant Artificer (2/4)

Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.

9.6 /10
$1.39
Loyal Unicorn

Loyal Unicorn

Creature — Unicorn (3/4)

Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

8 /10
$0.23
Moonlight Geist

Moonlight Geist

Creature — Spirit (2/1)

Flying
: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.

0.4 /10
$0.08
Oketras Avenger

Oketra's Avenger

Creature — Human Warrior (3/1)

You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)

1.8 /10
$0.02
Personal Sanctuary

Personal Sanctuary

Enchantment

During your turn, prevent all damage that would be dealt to you.

3.4 /10
$0.26
Protective Sphere

Protective Sphere

Enchantment

, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

2.4 /10
$0.22
Samite Sanctuary

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

0.7 /10
$0.16
Seraph of the Sword

Seraph of the Sword

Creature — Angel (3/3)

Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.

4.9 /10
$0.24
Solitary Confinement

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.

8.8 /10
$2.48
Spirit of Resistance

Spirit of Resistance

Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

5.2 /10
$4.71
Everdawn Champion

Everdawn Champion

Creature — Human Soldier (2/2)

Prevent all combat damage that would be dealt to Everdawn Champion.

2.8 /10
$0.28
Hypochondria

Hypochondria

Enchantment

, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.

0.5 /10
$0.14
Vassals Duty

Vassal's Duty

Enchantment

: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

1.2 /10
$0.29
Candletrap

Candletrap

Enchantment — Aura

Enchant creature
Enchanted creature has defender.
Prevent all combat damage that would be dealt by enchanted creature.
Coven — , Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

5.2 /10
$0.03
Chromatic Armor

Chromatic Armor

Enchantment — Aura

Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

1.8 /10
$1.02
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