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Cards similar to Goldmeadow Stalwart (400)

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Priest of the Wakening Sun

Priest of the Wakening Sun

Creature — Human Cleric (1/1)

At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

6 /10
$0.38
Scaleguard Sentinels

Scaleguard Sentinels

Creature — Human Soldier (2/3)

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.

1.4 /10
$0.08
Apothecary Initiate

Apothecary Initiate

Creature — Kithkin Cleric (1/1)

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

2.3 /10
$0.11
Dusk Rose Reliquary

Dusk Rose Reliquary

Artifact

As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward
When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.

6.1 /10
$0.05
Esper Sentinel

Esper Sentinel

Artifact Creature — Human Soldier (1/1)

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.

10 /10
~$27
Indebted Spirit

Indebted Spirit

Enchantment Creature — Spirit (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.

1.4 /10
$0.09
Alabaster Leech

Alabaster Leech

Creature — Leech (1/3)

White spells you cast cost more to cast.

1.1 /10
$0.28
Armored Armadillo

Armored Armadillo

Creature — Armadillo (0/4)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

2.1 /10
$0.01
Foothill Guide

Foothill Guide

Creature — Human Cleric (1/1)

Protection from Goblins
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.5 /10
$0.10
Forum Familiar

Forum Familiar

Creature — Cat (1/1)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.

2.1 /10
$0.03
Hopeful Eidolon

Hopeful Eidolon

Enchantment Creature — Spirit (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.

5.4 /10
$0.08
Kinjallis Caller

Kinjalli's Caller

Creature — Human Cleric (0/3)

Dinosaur spells you cast cost less to cast.

8.5 /10
$0.20
Kjeldoran Javelineer

Kjeldoran Javelineer

Creature — Human Soldier (1/2)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.

0.3 /10
$0.09
Lunarch Veteran  Luminous Phantom

Lunarch Veteran // Luminous Phantom

Creature — Human Cleric // Creature — Spirit Cleric (1/1)

Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Luminous Phantom

Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

8.8 /10
$0.20
Monk of the Open Hand

Monk of the Open Hand

Creature — Elf Monk (1/1)

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.

5.1 /10
$0.05
Nyxborn Shieldmate

Nyxborn Shieldmate

Enchantment Creature — Human Soldier (1/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.

3.9 /10
$0.06
Recruitment Officer

Recruitment Officer

Creature — Human Soldier (2/1)

: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

6.7 /10
$0.07
Sacred Guide

Sacred Guide

Creature — Human Cleric (1/1)

, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.

2.2 /10
$0.57
Soldier of the Pantheon

Soldier of the Pantheon

Creature — Human Soldier (2/1)

Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.

5.1 /10
$0.21
Stoneforge Acolyte

Stoneforge Acolyte

Creature — Kor Artificer Ally (1/2)

Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1.9 /10
$0.03
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