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Cards similar to High Tide (400)

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Deceive the Messenger

Deceive the Messenger

Instant

Target creature gets -3/-0 until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

5.6 /10
$0.03
Diminish

Diminish

Instant

Target creature has base power and toughness 1/1 until end of turn.

4 /10
$0.04
Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.7 /10
$0.15
Fleeting Distraction

Fleeting Distraction

Instant

Target creature gets -1/-0 until end of turn.
Draw a card.

6.8 /10
$0.07
Gift of Tusks

Gift of Tusks

Instant

Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.

2.9 /10
$0.06
Hydrosurge

Hydrosurge

Instant

Target creature gets -5/-0 until end of turn.

1.5 /10
$0.14
Hypnotic Pattern

Hypnotic Pattern

Instant

Target creature perpetually gets -2/-0.
Target creature gets -2/-0 until end of turn.

10 /10
--
Jump

Jump

Instant

Target creature gains flying until end of turn.

2.5 /10
$0.04
Leap

Leap

Instant

Target creature gains flying until end of turn.
Draw a card.

8.8 /10
$0.93
Lost in a Labyrinth

Lost in a Labyrinth

Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1.7 /10
$0.03
More or Less

More or Less

Instant

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

10 /10
$0.13
Relics Roar

Relic's Roar

Instant

Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

3.6 /10
$0.02
Retraction Helix

Retraction Helix

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

5.8 /10
$0.08
Rookie Mistake

Rookie Mistake

Instant

Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

1.8 /10
$0.02
Sea Kings Blessing

Sea Kings' Blessing

Instant

One or more target creatures become blue until end of turn.

4.1 /10
~$37
Shadow Rift

Shadow Rift

Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.

9.2 /10
--
Shore Up

Shore Up

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

8.7 /10
$0.13
Stream of Unconsciousness

Stream of Unconsciousness

Kindred Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

4.9 /10
$0.20
Take the Fall

Take the Fall

Instant

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.

3.3 /10
$0.05
Thermal Flux

Thermal Flux

Instant

Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.

7.2 /10
$0.25
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