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Cards similar to Ill-Tempered Cyclops (400)

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Carnival Barker

Carnival Barker

Creature — Dog Employee (3/3)

: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

0 /10
$0.04
Caves of Chaos Adventurer

Caves of Chaos Adventurer

Creature — Human Barbarian (5/3)

Trample
When Caves of Chaos Adventurer enters the battlefield, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

8 /10
$0.21
Charging Hooligan

Charging Hooligan

Creature — Human Peasant (3/3)

Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.

2.5 /10
$0.05
Charging Monstrosaur

Charging Monstrosaur

Creature — Dinosaur (5/5)

Trample, haste

5.7 /10
$0.14
Charging Tuskodon

Charging Tuskodon

Creature — Dinosaur (4/4)

Trample
If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

6.3 /10
$0.18
Child of the Volcano

Child of the Volcano

Creature — Elemental (3/3)

Trample
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)

3 /10
$0.01
Cinder Hellion

Cinder Hellion

Creature — Hellion (4/4)

Trample
When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker.

1.7 /10
$0.05
Clickslither

Clickslither

Creature — Insect (3/3)

Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

2.9 /10
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Coalition Warbrute

Coalition Warbrute

Creature — Minotaur Berserker (3/4)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Trample

4.4 /10
$0.04
Coastline Marauders

Coastline Marauders

Creature — Human Pirate (0/3)

Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8.2 /10
$0.10
Cosmic Larva

Cosmic Larva

Creature — Beast (7/6)

Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.

3.8 /10
$0.24
Crimson Caravaneer

Crimson Caravaneer

Creature — Human Scout (1/2)

Double strike, trample
Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

5.4 /10
$0.10
Crimson Fleet Commodore

Crimson Fleet Commodore

Creature — Ogre Pirate (5/2)

Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.

6.6 /10
$0.04
Crimson Honor Guard

Crimson Honor Guard

Creature — Vampire Knight (4/5)

Trample
At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

6 /10
$0.10
Devilish Valet

Devilish Valet

Creature — Devil Warrior (1/3)

Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.

8.8 /10
$0.29
Dragonsoul Knight

Dragonsoul Knight

Creature — Human Knight (2/2)

First strike
: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

1.6 /10
$0.11
Dreadhorde Twins

Dreadhorde Twins

Creature — Zombie Jackal Warrior (2/2)

When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.

5.9 /10
$0.08
Earthen Goo

Earthen Goo

Creature — Ooze (2/2)

Trample
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.

0.3 /10
$0.11
Elturel Survivors

Elturel Survivors

Creature — Tiefling Peasant (0/4)

Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.

8.5 /10
$0.10
Embermaw Hellion

Embermaw Hellion

Creature — Hellion (4/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

7.1 /10
$0.44
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