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Cards similar to Leap of Flame (400)

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Run for Your Life

Run for Your Life

Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

5.7 /10
$0.07
Colossal Might

Colossal Might

Instant

Target creature gets +4/+2 and gains trample until end of turn.

4.7 /10
$1.40
Aerial Boost

Aerial Boost

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +2/+2 and gains flying until end of turn.

3.7 /10
$0.02
Desperate Lunge

Desperate Lunge

Instant

Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.

2.3 /10
$0.15
Hat Trick

Hat Trick

Instant

Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

0.7 /10
$0.03
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

4 /10
$0.02
Revelation of Power

Revelation of Power

Instant

Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.

3.8 /10
$0.02
Applied Biomancy

Applied Biomancy

Instant

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

4.3 /10
$0.05
Legion Leadership  Legion Stronghold

Legion Leadership // Legion Stronghold

Instant // Land

Until end of turn, double target creature's power and it gains first strike.

Legion Stronghold

Legion Stronghold enters the battlefield tapped.
: Add or .

4.4 /10
$0.31
Martial Glory

Martial Glory

Instant

Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.

4.7 /10
$0.02
Simic Charm

Simic Charm

Instant

Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.

9.3 /10
$1.11
Selesnya Charm

Selesnya Charm

Instant

Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

7.6 /10
$0.61
Headlong Rush

Headlong Rush

Instant

Attacking creatures gain first strike until end of turn.

1.2 /10
$0.19
Vampiric Fury

Vampiric Fury

Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

3.4 /10
$0.08
Seeds of Strength

Seeds of Strength

Instant

Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.

1.3 /10
$0.09
Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

5.2 /10
$0.04
Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

7.1 /10
$0.09
Coming In Hot

Coming In Hot

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

4.8 /10
$0.05
Crowds Favor

Crowd's Favor

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

3.8 /10
$0.06
Daring Escape

Daring Escape

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

4.3 /10
$0.03
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