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Cards similar to Mad Auntie (400)

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Midnight Entourage

Midnight Entourage

Creature — Aetherborn Rogue (3/3)

Other Aetherborn you control get +1/+1.
Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.

1.7 /10
$0.10
Nikara Lair Scavenger

Nikara, Lair Scavenger

Legendary Creature — Human Cleric (2/2)

Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.

6.9 /10
$0.52
Plague Belcher

Plague Belcher

Creature — Zombie Beast (5/4)

Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.

8.9 /10
$3.17
Psychomancer

Psychomancer

Artifact Creature — Necron Wizard (1/1)

Flying
Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.

7.9 /10
$0.14
Risen Executioner

Risen Executioner

Creature — Zombie Warrior (4/3)

Risen Executioner can't block.
Other Zombie creatures you control get +1/+1.
You may cast Risen Executioner from your graveyard if you pay more to cast it for each other creature card in your graveyard.

6 /10
$0.92
Ruthless Technomancer

Ruthless Technomancer

Creature — Human Wizard (2/4)

When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

9.5 /10
$3.00
Sanguinary Priest

Sanguinary Priest

Creature — Astartes Cleric (2/4)

Lifelink
Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.

7.9 /10
$0.17
ShadowRite Priest

Shadow-Rite Priest

Creature — Human Cleric (2/2)

Other Clerics you control get +1/+1.
, , Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.

7.4 /10
$0.16
Skorpekh Lord

Skorpekh Lord

Artifact Creature — Necron Noble (3/2)

Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

8 /10
$2.33
Stromkirk Mentor

Stromkirk Mentor

Creature — Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

2.1 /10
$0.06
Vampire Nocturnus

Vampire Nocturnus

Creature — Vampire (3/3)

Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

7.6 /10
$5.59
Voldaren Bloodcaster  Bloodbat Summoner

Voldaren Bloodcaster // Bloodbat Summoner

Creature — Vampire Wizard // Creature — Vampire Wizard (2/1)

Flying
Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.

Bloodbat Summoner

Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

8.1 /10
$0.18
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm

Legendary Creature — Rat Warlock (3/4)

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

8 /10
~$38
Barrow Naughty

Barrow Naughty

Creature — Faerie (1/3)

Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.

4.3 /10
$0.05
Black Oak of Odunos

Black Oak of Odunos

Creature — Zombie Treefolk (0/5)

Defender
, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.

2.3 /10
$0.06
Blade of the Oni

Blade of the Oni

Artifact Creature — Equipment Demon (3/1)

Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

7.7 /10
$1.37
Boggart Mob

Boggart Mob

Creature — Goblin Warrior (5/5)

Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.

5.7 /10
$1.35
Death Baron

Death Baron

Creature — Zombie Wizard (2/2)

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

9.5 /10
$2.92
Faceless Devourer

Faceless Devourer

Creature — Nightmare Horror (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2.9 /10
$0.16
Feral Ghoul

Feral Ghoul

Creature — Zombie Mutant (2/2)

Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.

8 /10
$1.91
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