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Cards similar to Mage-Ring Network (400)

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Spymasters Vault

Spymaster's Vault

Land

Spymaster's Vault enters the battlefield tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

4.3 /10
$1.83
Vivid Crag

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Crag: Add one mana of any color.

8.4 /10
$0.42
Vivid Creek

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Creek: Add one mana of any color.

9.1 /10
$0.25
Vivid Grove

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Grove: Add one mana of any color.

9.1 /10
$0.30
Vivid Marsh

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Marsh: Add one mana of any color.

8.7 /10
$0.62
Vivid Meadow

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Meadow: Add one mana of any color.

8.8 /10
$0.60
Hellion Crucible

Hellion Crucible

Land

: Add .
, : Put a pressure counter on Hellion Crucible.
, , Remove two pressure counters from Hellion Crucible and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and as soon as it comes under your control.)

3.6 /10
$0.16
Hickory Woodlot

Hickory Woodlot

Land

Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.

7.2 /10
$1.43
Mirrodins Core

Mirrodin's Core

Land

: Add .
: Put a charge counter on Mirrodin's Core.
, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

7.2 /10
$0.32
Peat Bog

Peat Bog

Land

Peat Bog enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Peat Bog: Add . If there are no depletion counters on Peat Bog, sacrifice it.

7.5 /10
$1.97
Remote Farm

Remote Farm

Land

Remote Farm enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Remote Farm: Add . If there are no depletion counters on Remote Farm, sacrifice it.

6.3 /10
$0.33
Sandstone Needle

Sandstone Needle

Land

Sandstone Needle enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Sandstone Needle: Add . If there are no depletion counters on Sandstone Needle, sacrifice it.

7.9 /10
$1.34
Saprazzan Skerry

Saprazzan Skerry

Land

Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Saprazzan Skerry: Add . If there are no depletion counters on Saprazzan Skerry, sacrifice it.

7.6 /10
$1.89
Tendo Ice Bridge

Tendo Ice Bridge

Land

Tendo Ice Bridge enters the battlefield with a charge counter on it.
: Add .
, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.

6 /10
$4.31
The Monumental Facade

The Monumental Facade

Land — Sphere

The Monumental Facade enters the battlefield with two oil counters on it.
: Add .
, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.

6.1 /10
$0.05
Throne of Makindi

Throne of Makindi

Land

: Add .
, : Put a charge counter on Throne of Makindi.
, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.

5.1 /10
$0.09
Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land

: Add . Put a time counter on Trenzalore Clocktower.
, , Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

8.1 /10
$0.12
Diamond City

Diamond City

Land

Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

7.5 /10
$1.22
Gemstone Caverns

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

9.9 /10
~$51
Land Cap

Land Cap

Land

Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
: Add or . Put a depletion counter on Land Cap.

1.3 /10
$1.06
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