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Cards similar to Multani, Maro-Sorcerer (400)

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Bonny Pall Clearcutter

Bonny Pall, Clearcutter

Legendary Creature — Giant Scout (6/5)

Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

5.7 /10
$0.43
Overbeing of Myth

Overbeing of Myth

Creature — Spirit Avatar (0/0)

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.

5.5 /10
$2.96
Tishana Voice of Thunder

Tishana, Voice of Thunder

Legendary Creature — Merfolk Shaman (0/0)

Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

8.4 /10
$1.00
Invasion of Lorwyn  Winnowing Forces

Invasion of Lorwyn // Winnowing Forces

Battle — Siege // Creature — Elf Warrior (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

Winnowing Forces

Winnowing Forces's power and toughness are each equal to the number of lands you control.

4.8 /10
$0.06
Rubblehulk

Rubblehulk

Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

7 /10
$0.15
Vernal Sovereign

Vernal Sovereign

Creature — Elemental Elk (4/4)

Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

2.3 /10
$0.84
Mirkwood Elk

Mirkwood Elk

Creature — Elk (6/6)

Trample
Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.

5.7 /10
$0.27
Gruff Triplets

Gruff Triplets

Creature — Satyr Warrior (3/3)

Trample
When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

8.3 /10
$0.44
Aerie Ouphes

Aerie Ouphes

Creature — Ouphe (3/3)

Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

4.9 /10
$0.23
Agathas Champion

Agatha's Champion

Creature — Human Knight (4/4)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

2.7 /10
$0.02
Bighorner Rancher

Bighorner Rancher

Creature — Human Ranger (2/5)

Vigilance
: Add an amount of equal to the greatest power among creatures you control.
Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.

5.7 /10
$0.32
Bioplasm

Bioplasm

Creature — Ooze (4/4)

Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

3.1 /10
$0.30
Engulfing Slagwurm

Engulfing Slagwurm

Creature — Wurm (7/7)

Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.

7.4 /10
$0.49
Graveyard Busybody

Graveyard Busybody

Creature — Human Spy (0/0)

All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

10 /10
$0.22
Grothama AllDevouring

Grothama, All-Devouring

Legendary Creature — Wurm (10/8)

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

7.3 /10
$9.69
Kagemaro First to Suffer

Kagemaro, First to Suffer

Legendary Creature — Demon Spirit (0/0)

Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

5 /10
$3.98
Nyleas Colossus

Nylea's Colossus

Enchantment Creature — Giant (6/6)

Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.

8.4 /10
~$10
Orchard Warden

Orchard Warden

Creature — Treefolk Shaman (4/6)

Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.

6.4 /10
$0.45
Ravenous Gigantotherium

Ravenous Gigantotherium

Creature — Beast (3/3)

Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium.

4.1 /10
$0.07
SNOT

S.N.O.T.

Creature — Ooze (0/0)

You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)

10 /10
$0.38
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