Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
You may cast Raffine's Guidance from your graveyard by paying rather than paying its mana cost.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
Enchantment — Aura Curse
Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Enchantment — Aura
Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
: Return Flickering Ward to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .
Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Enchantment — Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Enchantment — Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
, Sacrifice Capashen Standard: Draw a card.
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