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Cards similar to Primal Boost (400)

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Leeching Bite

Leeching Bite

Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

0.7 /10
$0.06
Mammoth Growth

Mammoth Growth

Instant

Target creature gets +4/+4 until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.2 /10
$0.03
Might of Murasa

Might of Murasa

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

4 /10
$0.02
Might of Oaks

Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

5.5 /10
$4.36
Might of the Nephilim

Might of the Nephilim

Instant

Target creature gets +2/+2 until end of turn for each of its colors.

3.6 /10
$0.30
Muscle Burst

Muscle Burst

Instant

Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

0.9 /10
$0.14
Packs Favor

Pack's Favor

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn.

1.7 /10
$0.04
Savage Surge

Savage Surge

Instant

Target creature gets +2/+2 until end of turn. Untap that creature.

3.8 /10
$0.03
Swell of Growth

Swell of Growth

Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

5.3 /10
$0.09
Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

7.5 /10
--
Unchecked Growth

Unchecked Growth

Instant — Arcane

Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.

2.8 /10
$0.13
Wild Might

Wild Might

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

0.7 /10
$0.10
Death Pulse

Death Pulse

Instant

Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

1.8 /10
$0.18
Wildsize

Wildsize

Instant

Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.

5.4 /10
$0.13
Applied Biomancy

Applied Biomancy

Instant

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

4.3 /10
$0.05
Consume Strength

Consume Strength

Instant

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

1.7 /10
$0.14
Darigaazs Charm

Darigaaz's Charm

Instant

Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.

4.3 /10
$0.24
Seeds of Strength

Seeds of Strength

Instant

Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.

1.3 /10
$0.09
Simic Charm

Simic Charm

Instant

Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.

9.3 /10
$1.11
Verdant Rebirth

Verdant Rebirth

Instant

Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.

6.8 /10
$0.13
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