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Cards similar to Rush of Ice (400)

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Trait Doctoring

Trait Doctoring

Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

6.6 /10
$0.22
Aether Tide

Aether Tide

Sorcery

As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.

1 /10
$0.14
Aquitects Will

Aquitect's Will

Kindred Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

8 /10
$0.33
Better Offer

Better Offer

Sorcery

Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward .

10 /10
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Cloak of Feathers

Cloak of Feathers

Sorcery

Target creature gains flying until end of turn.
Draw a card.

6.2 /10
$0.59
Increasing Confusion

Increasing Confusion

Sorcery

Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7 /10
$1.31
Jailbreak Scheme

Jailbreak Scheme

Sorcery

Spree (Choose one or more additional costs.)
+ — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ — Target artifact or creature's owner puts it on the top or bottom of their library.

3.4 /10
$0.02
Multiple Choice

Multiple Choice

Sorcery

If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.

6.7 /10
$0.30
Part Water

Part Water

Sorcery

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

1.6 /10
$3.18
Portent

Portent

Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.

8.7 /10
$0.38
Selective Snare

Selective Snare

Sorcery

Return X target creatures of the creature type of your choice to their owner's hand.

3.2 /10
$0.05
Stream of Thought

Stream of Thought

Sorcery

Target player mills four cards. You shuffle up to four cards from your graveyard into your library.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

5.7 /10
$0.10
Void Snare

Void Snare

Sorcery

Return target nonland permanent to its owner's hand.

6.5 /10
$0.16
Code of Constraint

Code of Constraint

Instant

Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

2 /10
$0.02
Drafnas Restoration

Drafna's Restoration

Sorcery

Put any number of target artifact cards from target player's graveyard on top of their library in any order.

3.5 /10
$1.33
Extract

Extract

Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

5.3 /10
$3.58
Eye Spy

Eye Spy

Sorcery

Look at the top card of target player's library. You may put that card into their graveyard.

1.3 /10
$0.12
Gitaxian Probe

Gitaxian Probe

Sorcery

( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.

9.9 /10
$4.76
Hard Evidence

Hard Evidence

Sorcery

Create a 0/3 blue Crab creature token.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

7.8 /10
$0.06
Psychic Purge

Psychic Purge

Sorcery

Psychic Purge deals 1 damage to any target.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

0.8 /10
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