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Cards similar to Scourge Devil (400)

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EarthOrigin Yak

Earth-Origin Yak

Creature — Ox (2/4)

When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.

1.9 /10
$0.15
General Tazri

General Tazri

Legendary Creature — Human Ally (3/4)

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

5.7 /10
$0.31
Inspiring Captain

Inspiring Captain

Creature — Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

2.7 /10
$0.02
Knight of Old Benalia

Knight of Old Benalia

Creature — Human Knight (3/3)

Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.

2.1 /10
$0.05
Kolaghan the Storms Fury

Kolaghan, the Storm's Fury

Legendary Creature — Dragon (4/5)

Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

8.5 /10
$0.93
Leonin Armorguard

Leonin Armorguard

Creature — Cat Soldier (3/3)

When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.

1.9 /10
$0.12
Malamet War Scribe

Malamet War Scribe

Creature — Cat Warrior (4/3)

When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.

3.2 /10
$0.01
Shaggy Camel

Shaggy Camel

Host Creature — Camel (3/3)

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.

10 /10
$0.06
BladeTribe Berserkers

Blade-Tribe Berserkers

Creature — Human Berserker (3/3)

Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.

0.7 /10
$0.13
BurningYard Trainer

Burning-Yard Trainer

Creature — Human Knight (3/3)

Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

1.9 /10
$0.04
Goblin Pyromancer

Goblin Pyromancer

Creature — Goblin Wizard (2/2)

When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.

2.7 /10
$0.44
Hellspur Posse Boss

Hellspur Posse Boss

Creature — Lizard Rogue (2/4)

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

5.6 /10
$0.15
MirrorStyle Master

Mirror-Style Master

Creature — Human Warrior (3/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)

6.8 /10
$0.27
Muxus Goblin Grandee

Muxus, Goblin Grandee

Legendary Creature — Goblin Noble (4/4)

When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

8.7 /10
$8.89
SmeltWard Gatekeepers

Smelt-Ward Gatekeepers

Creature — Human Warrior (2/4)

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

3.2 /10
$0.05
Tori DAvenant Fury Rider

Tori D'Avenant, Fury Rider

Legendary Creature — Human Knight (3/3)

Vigilance, trample
Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

8.7 /10
$0.08
Bone Pit Brute

Bone Pit Brute

Creature — Cyclops (4/5)

Menace (This creature can't be blocked except by two or more creatures.)
When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.

1.5 /10
$0.01
Phabine Bosss Confidant

Phabine, Boss's Confidant

Legendary Creature — Cat Advisor (3/6)

Creature tokens you control have haste.
Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.

7.7 /10
$0.49
Scampering Scorcher

Scampering Scorcher

Creature — Elemental (1/1)

When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)

5.3 /10
$0.09
Basalt Ravager

Basalt Ravager

Creature — Giant Wizard (4/2)

When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.

6.7 /10
$0.09
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