Legendary Creature — Human Rebel (2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Cleric Soldier (0/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Cleric Archer (1/2)
: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Elemental (3/3)
Flying
Prevent all damage that would be dealt to Dawn Elemental.
Creature — Elemental (0/3)
Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Elf Cleric (1/2)
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Kithkin Cleric (2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Elephant Cleric (2/3)
: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Human Cleric (2/2)
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Human Monk Cleric (2/1)
Vigilance
: Prevent the next 1 damage that would be dealt to any target this turn.
Legendary Creature — Fox Samurai (1/4)
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Legendary Creature — Human Cleric (1/3)
: Prevent the next 3 damage that would be dealt to any target this turn.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Cleric (1/2)
: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Human Knight (2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.
Creature — Kor Cleric Shaman (1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Creature — Fox Cleric (1/1)
, : Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Human Cleric (1/2)
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
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