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Cards similar to Tidal Surge (400)

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Drain Power

Drain Power

Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

4.6 /10
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Entrancing Melody

Entrancing Melody

Sorcery

Gain control of target creature with mana value X.

6.2 /10
$0.26
Eye of Nowhere

Eye of Nowhere

Sorcery — Arcane

Return target permanent to its owner's hand.

4 /10
$0.22
Fatigue

Fatigue

Sorcery

Target player skips their next draw step.

1.1 /10
$0.08
Flood of Recollection

Flood of Recollection

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

8.2 /10
$0.08
Foresight

Foresight

Sorcery

Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.

3.6 /10
$0.17
Forget

Forget

Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

1.5 /10
$0.26
Glimpse the Cosmos

Glimpse the Cosmos

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.

6.1 /10
$0.04
Ideas Unbound

Ideas Unbound

Sorcery — Arcane

Draw three cards. Discard three cards at the beginning of the next end step.

7.7 /10
$1.09
Inaction Injunction

Inaction Injunction

Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.

3.4 /10
$0.06
Manipulate Fate

Manipulate Fate

Sorcery

Search your library for three cards, exile them, then shuffle.
Draw a card.

4.3 /10
$0.21
Mercurial Transformation

Mercurial Transformation

Sorcery — Lesson

Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

3.9 /10
$0.05
Mind Sculpt

Mind Sculpt

Sorcery

Target opponent mills seven cards.

6.5 /10
$0.12
Muse Vortex

Muse Vortex

Sorcery

Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.

6.2 /10
$0.09
Omen

Omen

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.

3.3 /10
$0.39
Piracy

Piracy

Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

3 /10
~$30
Psychic Theft

Psychic Theft

Sorcery

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

1.9 /10
$0.22
Rise and Shine

Rise and Shine

Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

9.2 /10
$0.22
See the Truth

See the Truth

Sorcery

Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

8.5 /10
$1.58
Snowborn Simulacra

Snowborn Simulacra

Sorcery

Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.

10 /10
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