Creature — Goblin Warrior (2/2)
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Creature — Phyrexian Goblin Warrior (3/3)
Haste
When Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.
Creature — Dragon Egg (0/2)
Defender
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."
Creature — Human Wizard (2/1)
When Exhibition Magician enters the battlefield, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Goblin Warrior (2/2)
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
Creature — Goblin Warrior (1/2)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
Creature — Goblin Warrior (2/2)
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature — Goblin Rogue (2/1)
First strike
At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
Creature — Goblin (4/2)
Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
Legendary Creature — Goblin Shaman (2/2)
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature — Goblin Advisor (3/2)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
Legendary Creature — Goblin Warrior (3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature — Goblin (1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature — Phoenix (4/3)
Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
Creature — Bird Egg (0/3)
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Creature — Goblin Artificer (2/2)
At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Legendary Creature — Goblin Noble (2/2)
Haste
Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast Squee, Dubious Monarch from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Legendary Creature — Devil (2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
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