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Cards similar to Whiptongue Frog (400)

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Moniker Mage

Moniker Mage

Creature — Human Wizard (2/2)

, Say your middle name: Moniker Mage gains shroud until end of turn.
, Say an opponent's middle name: Moniker Mage gains flying until end of turn.

10 /10
$0.15
Mystic Skyfish

Mystic Skyfish

Creature — Fish (3/1)

Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.

1.3 /10
$0.13
Paragon of Gathering Mists

Paragon of Gathering Mists

Creature — Human Wizard (2/2)

Other blue creatures you control get +1/+1.
, : Another target blue creature you control gains flying until end of turn.

3.9 /10
$0.14
Phantasmal Mount

Phantasmal Mount

Creature — Illusion Horse (1/1)

Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

1.8 /10
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Pseudodragon Familiar

Pseudodragon Familiar

Creature — Dragon (2/1)

Flying
: Target creature gains flying until end of turn.

4.8 /10
--
Rootwater Thief

Rootwater Thief

Creature — Merfolk Rogue (1/2)

: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.

4.9 /10
$2.75
Sailmonger

Sailmonger

Creature — Human Monger (3/3)

: Target creature gains flying until end of turn. Any player may activate this ability.

1.5 /10
$0.24
Sarcomite Myr

Sarcomite Myr

Artifact Creature — Phyrexian Myr (2/1)

: Sarcomite Myr gains flying until end of turn.
, Sacrifice Sarcomite Myr: Draw a card.

5.5 /10
$0.40
Sky Weaver

Sky Weaver

Creature — Metathran Wizard (2/1)

: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

0.1 /10
$0.06
Tidal Courier

Tidal Courier

Creature — Merfolk (1/2)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Tidal Courier gains flying until end of turn.

4.1 /10
$0.16
Trained Condor

Trained Condor

Creature — Bird (2/1)

Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

0.9 /10
$0.06
Triton Waverider

Triton Waverider

Creature — Merfolk Wizard (3/3)

Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.

1.5 /10
$0.02
Vodalian Knights

Vodalian Knights

Creature — Merfolk Knight (2/2)

First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
: Vodalian Knights gains flying until end of turn.

1 /10
$0.75
Weldfast Wingsmith

Weldfast Wingsmith

Creature — Human Artificer (3/3)

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

0.5 /10
$0.06
Wind Dancer

Wind Dancer

Creature — Faerie (1/1)

Flying
: Target creature gains flying until end of turn.

1.4 /10
$0.17
Wingshield Agent

Wingshield Agent

Creature — Human Soldier (2/3)

Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

3.1 /10
$0.02
Zenith Seeker

Zenith Seeker

Creature — Bird Wizard (2/2)

Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.

1.9 /10
$0.06
Beetleform Mage

Beetleform Mage

Creature — Human Insect Wizard (2/2)

: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.

0.8 /10
$0.03
Eutropia the TwiceFavored

Eutropia the Twice-Favored

Legendary Creature — Human Wizard (2/2)

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.

6.9 /10
$0.11
Groundling Pouncer

Groundling Pouncer

Creature — Faerie (2/1)

: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.

0.5 /10
$0.14
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