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Cards similar to Wingcrafter (400)

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Doom Weaver

Doom Weaver

Creature — Spider Horror (1/8)

Reach
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."

8 /10
$1.01
Druids Familiar

Druid's Familiar

Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

7.1 /10
$0.27
Fledgling Osprey

Fledgling Osprey

Creature — Bird (1/1)

Fledgling Osprey has flying as long as it's enchanted.

0.6 /10
$0.11
Grayscaled Gharial

Grayscaled Gharial

Creature — Crocodile (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2.7 /10
$0.11
Jaces Phantasm

Jace's Phantasm

Creature — Illusion (1/1)

Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

7.3 /10
$0.25
Merfolk Spy

Merfolk Spy

Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

4.7 /10
$0.04
Mirage Phalanx

Mirage Phalanx

Creature — Human Soldier (4/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."

8 /10
$0.88
Rishadan Dockhand

Rishadan Dockhand

Creature — Merfolk (1/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
, : Tap target land.

5.9 /10
$0.53
Shoreline Scout

Shoreline Scout

Creature — Merfolk Scout (1/1)

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

10 /10
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Thoughtbound Phantasm

Thoughtbound Phantasm

Creature — Spirit (2/2)

Defender
Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

4.5 /10
$0.07
Thundering Mightmare

Thundering Mightmare

Creature — Horse Spirit (3/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

7.8 /10
$0.62
Trusted Forcemage

Trusted Forcemage

Creature — Human Shaman (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

0.6 /10
$0.04
Wolfir Silverheart

Wolfir Silverheart

Creature — Wolf Warrior (4/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

6.4 /10
$0.53
Cloud Pirates

Cloud Pirates

Creature — Human Pirate (1/1)

Flying
Cloud Pirates can block only creatures with flying.

5.2 /10
$1.65
Cloud Sprite

Cloud Sprite

Creature — Faerie (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.

3.7 /10
$0.15
Gearsmith Prodigy

Gearsmith Prodigy

Creature — Human Artificer (1/2)

Gearsmith Prodigy gets +1/+0 as long as you control an artifact.

1.1 /10
$0.13
Tide Shaper

Tide Shaper

Creature — Merfolk Wizard (1/1)

Kicker (You may pay an additional as you cast this spell.)
When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.
Tide Shaper gets +1/+1 as long as an opponent controls an Island.

7.4 /10
$0.24
Water Wurm

Water Wurm

Creature — Wurm (1/1)

Water Wurm gets +0/+1 as long as an opponent controls an Island.

0.4 /10
$0.23
Ascendant Spirit

Ascendant Spirit

Snow Creature — Spirit (1/1)

: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

6.9 /10
$0.24
Drifter ilDal

Drifter il-Dal

Creature — Human Wizard (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay .

2.4 /10
$0.09
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