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Cards similar to Animal Boneyard (400)

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Armed with Proof

Armed with Proof

Enchantment

When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

5.8 /10
$0.13
Armistice

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

2.6 /10
$0.33
Arrest

Arrest

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

6.8 /10
$0.17
Aura of Silence

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

9.6 /10
$4.82
Aurification

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.

5.8 /10
$3.49
Aven Shrine

Aven Shrine

Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

1.1 /10
$0.38
Befriending the Moths  Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga // Enchantment Creature — Insect (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Flying

5.4 /10
$0.02
Blessing

Blessing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+1 until end of turn.

3.2 /10
$2.01
Bonds of Faith

Bonds of Faith

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

4.5 /10
$0.15
Born to Drive

Born to Drive

Enchantment — Aura

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — , Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."

7.3 /10
$0.05
Bound in Silence

Bound in Silence

Kindred Enchantment — Rebel Aura

Enchant creature
Enchanted creature can't attack or block.

4.6 /10
$0.01
Brilliant Halo

Brilliant Halo

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

4.6 /10
--
By Gnome Means

By Gnome Means

Enchantment

, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

10 /10
$0.16
Cage of Hands

Cage of Hands

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
: Return Cage of Hands to its owner's hand.

5.8 /10
$0.03
Cagemail

Cagemail

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and can't attack.

0.8 /10
$0.02
Call to Arms

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

0.9 /10
$0.63
Caught in the Brights

Caught in the Brights

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

3.8 /10
$0.03
Cessation

Cessation

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

3.7 /10
$0.17
Charitable Levy

Charitable Levy

Enchantment

Noncreature spells cost more to cast.
Whenever a player casts a noncreature spell, put a collection counter on Charitable Levy. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

2.6 /10
$0.22
Chosen by Heliod

Chosen by Heliod

Enchantment — Aura

Enchant creature
When Chosen by Heliod enters the battlefield, draw a card.
Enchanted creature gets +0/+2.

5.9 /10
$0.09
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