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Cards similar to Marauding Maulhorn (400)

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Dwarven Bloodboiler

Dwarven Bloodboiler

Creature — Dwarf (2/2)

Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.

7.4 /10
$4.69
Dwarven Driller

Dwarven Driller

Creature — Dwarf (2/2)

: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.

5.4 /10
$0.43
Electryte

Electryte

Creature — Trilobite Beast (3/3)

Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.

0.2 /10
$0.33
Emberhorn Minotaur

Emberhorn Minotaur

Creature — Minotaur Warrior (4/3)

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)

2.9 /10
$0.04
Embodiment of Fury

Embodiment of Fury

Creature — Elemental (4/3)

Trample
Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

5.1 /10
$0.07
Enraged Revolutionary

Enraged Revolutionary

Creature — Human Warrior (2/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

0.6 /10
$0.10
Enthralling Victor

Enthralling Victor

Creature — Human Warrior (3/2)

When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

3.8 /10
$0.20
Erkenbrand Lord of Westfold

Erkenbrand, Lord of Westfold

Legendary Creature — Human Soldier (3/3)

Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.

7.5 /10
$0.04
Everquill Phoenix

Everquill Phoenix

Creature — Phoenix (4/4)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

7.1 /10
$0.10
Exuberant Firestoker

Exuberant Firestoker

Creature — Human Druid Shaman (1/1)

At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker.
: Add .

3.3 /10
$0.12
Fangblade Brigand  Fangblade Eviscerator

Fangblade Brigand // Fangblade Eviscerator

Creature — Human Werewolf // Creature — Werewolf (3/4)

: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Fangblade Eviscerator

: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5.7 /10
$0.07
Feisty Stegosaurus

Feisty Stegosaurus

Host Creature — Dinosaur (2/1)

When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

10 /10
$0.09
Firefist Adept

Firefist Adept

Creature — Human Wizard (3/3)

When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.

2.4 /10
$0.02
Firemantle Mage

Firemantle Mage

Creature — Human Shaman Ally (2/2)

Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

5.1 /10
$0.04
Flamecore Elemental

Flamecore Elemental

Creature — Elemental (5/4)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

0 /10
$0.03
Forerunner of the Empire

Forerunner of the Empire

Creature — Human Soldier (1/3)

When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

8.6 /10
$1.10
Frenzied Saddlebrute

Frenzied Saddlebrute

Creature — Orc Warrior (5/4)

Haste
All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.

8 /10
$0.12
Frillscare Mentor

Frillscare Mentor

Creature — Human Warrior (3/2)

When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)
, : Put a +1/+1 counter on each creature you control with menace.

3.5 /10
$0.03
Frontier Warmonger

Frontier Warmonger

Creature — Human Warrior (4/4)

Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.

8.9 /10
$0.08
Furnace Punisher

Furnace Punisher

Creature — Phyrexian Warrior (3/3)

Menace
At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands.

3.7 /10
$0.05
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