Legendary Creature — Goblin Rogue (2/2)
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
Creature — Faerie (2/1)
: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
Creature — Human Cleric (1/1)
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Snow Creature — Snake (1/1)
Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
Creature — Cat Warrior (2/2)
: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.
Creature — Human Werewolf // Creature — Werewolf (2/2)
Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Lord of the Ulvenwald
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legendary Creature — Human Warlock (2/2)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost less to cast.
Creature — Human Knight (2/2)
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Creature — Nightmare Dinosaur (2/2)
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
: Creatures you control with menace get +1/+0 until end of turn.
Legendary Creature — Halfling Rogue (2/1)
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Legendary Creature — Minotaur Performer (3/3)
: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
Creature — Tyranid (2/2)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
Legendary Creature — Human Druid (3/2)
As long as it's your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
Creature — Goblin (1/1)
Flash
When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
Legendary Creature — Human Rogue (3/3)
Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
Creature — Human Wizard (2/2)
: Target player gains 1 life.
: Each player loses 1 life.
Creature — Vampire Cleric (2/2)
, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Warlock (2/2)
, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Cat Wizard (2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
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