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Cards similar to Aysen Crusader (400)

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Syr Alin the Lions Claw

Syr Alin, the Lion's Claw

Legendary Creature — Human Knight (4/4)

First strike
Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

5.6 /10
$0.14
Tabaxi Toucaneers

Tabaxi Toucaneers

Creature — Cat Ranger (3/2)

Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5.3 /10
$0.07
Tazeem Raptor

Tazeem Raptor

Creature — Bird (2/2)

Flying
When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.

1.2 /10
$0.03
Tegan Jovanka

Tegan Jovanka

Legendary Creature — Human (2/2)

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Doctor's companion (You can have two commanders if the other is the Doctor.)

5.7 /10
$0.09
Teyos Lightshield

Teyo's Lightshield

Creature — Illusion (0/3)

When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.

1.5 /10
$0.04
Thoughtweft Trio

Thoughtweft Trio

Creature — Kithkin Soldier (5/5)

First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.

2.6 /10
$0.36
Trove Warden

Trove Warden

Creature — Cat Beast (3/4)

Vigilance
Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard.
When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.

7.4 /10
$0.30
Vesperlark

Vesperlark

Creature — Elemental (2/1)

Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5.6 /10
$0.10
Vizier of Deferment

Vizier of Deferment

Creature — Human Cleric (2/2)

Flash
When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3.3 /10
$0.08
Wall of Resurgence

Wall of Resurgence

Creature — Wall (0/6)

Defender
When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

3.5 /10
$0.08
Welcoming Vampire

Welcoming Vampire

Creature — Vampire (2/3)

Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

9.8 /10
$0.67
White Plume Adventurer

White Plume Adventurer

Creature — Orc Cleric (3/3)

When White Plume Adventurer enters the battlefield, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

9.1 /10
$0.82
Windborn Muse

Windborn Muse

Creature — Spirit (2/3)

Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

9.7 /10
$0.13
Windshaper Planetar

Windshaper Planetar

Creature — Angel (4/4)

Flash
Flying
When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

6.7 /10
$0.10
Wishmonger

Wishmonger

Creature — Unicorn Monger (3/3)

: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

4.1 /10
$0.35
Wispmare

Wispmare

Creature — Elemental (1/3)

Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5.7 /10
$0.35
Witch Hunter

Witch Hunter

Creature — Human Cleric (1/1)

: Witch Hunter deals 1 damage to target player or planeswalker.
, : Return target creature an opponent controls to its owner's hand.

2.4 /10
$0.24
Zamriel Seraph of Steel

Zamriel, Seraph of Steel

Legendary Creature — Angel (3/4)

Flying
As long as it's your turn, equipped creatures you control have indestructible.

4.7 /10
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Zealots enDal

Zealots en-Dal

Creature — Human Soldier (2/4)

At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.

0.1 /10
$0.23
 Bird Gets the Worm

_____ Bird Gets the Worm

Creature — Bird Guest (2/4)

Flying
When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

0.5 /10
$0.02
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