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Cards similar to Return of the Nightstalkers (400)

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Increasing Ambition

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.2 /10
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Insult  Injury

Insult // Injury

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Injury

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

8.4 /10
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Knife and Death

Knife and Death

Sorcery

Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

0.1 /10
$0.04
Lost Legacy

Lost Legacy

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

3 /10
$0.13
Mephitic Vapors

Mephitic Vapors

Sorcery

All creatures get -1/-1 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3.1 /10
$0.03
Mires Toll

Mire's Toll

Sorcery

Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.

3.5 /10
$0.22
Mouth  Feed

Mouth // Feed

Sorcery // Sorcery

Create a 3/3 green Hippo creature token.

Feed

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater.

6.2 /10
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Necromentia

Necromentia

Sorcery

Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.

2.1 /10
$0.55
Noxious Vapors

Noxious Vapors

Sorcery

Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.

2.4 /10
$0.35
Pick the Brain

Pick the Brain

Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.

0.7 /10
$0.04
Premature Burial

Premature Burial

Sorcery

Destroy target nonblack creature that entered the battlefield since your last turn ended.

1.1 /10
$0.10
Prepare  Fight

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

Fight

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.

3.3 /10
$0.11
Pulse of the Dross

Pulse of the Dross

Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

1.9 /10
$0.26
RealmCloaked Giant  Cast Off

Realm-Cloaked Giant // Cast Off

Creature — Giant // Sorcery — Adventure (7/7)

Vigilance

Cast Off

Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)

8 /10
$0.31
Reduce  Rubble

Reduce // Rubble

Instant // Sorcery

Counter target spell unless its controller pays .

Rubble

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.

2.5 /10
$0.10
Rivers Rebuke

River's Rebuke

Sorcery

Return all nonland permanents target player controls to their owner's hand.

9.1 /10
$0.55
Sea Gate Restoration  Sea Gate Reborn

Sea Gate Restoration // Sea Gate, Reborn

Sorcery // Land

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Sea Gate, Reborn

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.8 /10
~$33
Secret Salvage

Secret Salvage

Sorcery

Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.

7.6 /10
$0.34
SelfReflection

Self-Reflection

Sorcery

Create a token that's a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 /10
$0.04
Sever the Bloodline

Sever the Bloodline

Sorcery

Exile target creature and all other creatures with the same name as that creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.9 /10
$0.17
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