Sorcery — Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Sorcery
Target player discards a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant // Sorcery
Create two 1/1 white Warrior creature tokens with vigilance.
Finish
Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Sorcery
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.
You may cast Their Number Is Legion from your graveyard.
Sorcery
Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Sorcery
For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
Sorcery
This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Sorcery
You gain 2 life for each card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
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