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Cards similar to Spiritmonger (400)

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Ashad the Lone Cyberman

Ashad, the Lone Cyberman

Legendary Artifact Creature — Cyberman (3/3)

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)
Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.

5.8 /10
$0.09
Deathbringer Thoctar

Deathbringer Thoctar

Creature — Zombie Beast (3/3)

Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.

7 /10
$0.62
Marcus Mutant Mayor

Marcus, Mutant Mayor

Legendary Creature — Mutant Advisor (4/4)

Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

6.8 /10
$0.14
Olivia Voldaren

Olivia Voldaren

Legendary Creature — Vampire (3/3)

Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.

8 /10
$6.14
Sophia Dogged Detective

Sophia, Dogged Detective

Legendary Creature — Human Detective (3/4)

When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.

5.4 /10
$0.26
Zurgo Helmsmasher

Zurgo Helmsmasher

Legendary Creature — Orc Warrior (7/2)

Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

7.2 /10
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Shabraz the Skyshark

Shabraz, the Skyshark

Legendary Creature — Shark Bird (3/3)

Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.
: Target Human gains flying until end of turn.

8.1 /10
$1.40
Silumgar Scavenger

Silumgar Scavenger

Creature — Zombie Bird (2/3)

Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.

3.4 /10
$0.04
Surrak and Goreclaw

Surrak and Goreclaw

Legendary Creature — Human Bear (6/5)

Trample
Other creatures you control have trample.
Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.

9.4 /10
$5.50
Bhaal Lord of Murder

Bhaal, Lord of Murder

Legendary Creature — God (4/4)

As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.

5.6 /10
$0.08
Bounding Felidar

Bounding Felidar

Creature — Cat Beast Mount (4/7)

Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

4 /10
$0.05
Enkira Hostile Scavenger

Enkira, Hostile Scavenger

Legendary Creature — Human Warrior (3/3)

When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.)
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.

0.9 /10
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Indebted Samurai

Indebted Samurai

Creature — Human Samurai (2/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.

4.6 /10
$0.79
Infested Thrinax

Infested Thrinax

Creature — Lizard (4/4)

Flash
When Infested Thrinax enters the battlefield, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power.

2.2 /10
$0.87
Korozda Gorgon

Korozda Gorgon

Creature — Gorgon (2/5)

Deathtouch
, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

2.7 /10
$0.03
Noxious Hatchling

Noxious Hatchling

Creature — Elemental (6/6)

Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

4.2 /10
$0.29
Old Man Willow

Old Man Willow

Legendary Creature — Treefolk (0/0)

Old Man Willow's power and toughness are each equal to the number of lands you control.
Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.

6.3 /10
$0.03
Thantis the Warweaver

Thantis, the Warweaver

Legendary Creature — Spider (5/5)

Vigilance, reach
All creatures attack each combat if able.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.

6.7 /10
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The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant (3/3)

Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

7.7 /10
$9.33
Water Weird

Water Weird

Creature — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.

10 /10
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