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Cards similar to Abbey Griffin (400)

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Aetherstorm Roc

Aetherstorm Roc

Creature — Bird (3/3)

Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

5.8 /10
$0.23
Ageless Sentinels

Ageless Sentinels

Creature — Wall (4/4)

Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)

1.2 /10
$0.28
Airdrop Aeronauts

Airdrop Aeronauts

Creature — Dwarf Scout (4/3)

Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

1.5 /10
$0.03
Airlift Chaplain

Airlift Chaplain

Creature — Human Cleric (1/1)

Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

4.6 /10
$0.01
Alharu Solemn Ritualist

Alharu, Solemn Ritualist

Legendary Creature — Human Monk (3/3)

When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)

6.3 /10
$0.05
Angel of Destiny

Angel of Destiny

Creature — Angel Cleric (2/6)

Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

9.3 /10
$4.74
Angel of Eternal Dawn

Angel of Eternal Dawn

Creature — Angel (2/4)

Flying
When Angel of Eternal Dawn enters the battlefield, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.

10 /10
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Angel of Finality

Angel of Finality

Creature — Angel (3/4)

Flying
When Angel of Finality enters the battlefield, exile target player's graveyard.

8.7 /10
$0.13
Angel of Flight Alabaster

Angel of Flight Alabaster

Creature — Angel (4/4)

Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

6.7 /10
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Angel of Grace

Angel of Grace

Creature — Angel (5/4)

Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile Angel of Grace from your graveyard: Your life total becomes 10.

5.6 /10
$0.59
Angel of Jubilation

Angel of Jubilation

Creature — Angel (3/3)

Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.

8.7 /10
$8.60
Angel of Mercy

Angel of Mercy

Creature — Angel (3/3)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

3.7 /10
$0.13
Angel of Sanctions

Angel of Sanctions

Creature — Angel (3/4)

Flying
When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

7.4 /10
$0.90
Angel of Vitality

Angel of Vitality

Creature — Angel (2/2)

Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

9.2 /10
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Angelic Overseer

Angelic Overseer

Creature — Angel (5/3)

Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.

5.4 /10
$0.95
Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2.1 /10
$0.07
Angelic Quartermaster

Angelic Quartermaster

Creature — Angel Soldier (3/3)

Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

5 /10
$0.06
Angelic Sleuth

Angelic Sleuth

Creature — Angel Advisor (2/3)

Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

7 /10
$0.47
Apex Hawks

Apex Hawks

Creature — Bird (2/2)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

1.7 /10
$0.06
Apothecary Geist

Apothecary Geist

Creature — Spirit (2/3)

Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

1.9 /10
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