Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Sorcery
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Sorcery
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
As an additional cost to cast this spell, choose A through M or N through Z.
Destroy each creature whose name begins with a letter in the chosen range.
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Sorcery
Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.
Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Sorcery
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
Sorcery
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
Sorcery
Choose one —
• Each opponent sacrifices an artifact.
• Each opponent sacrifices an enchantment.
• Each opponent sacrifices a creature with flying.
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Return target permanent card from your graveyard to the battlefield.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
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