← Edit search Random card

Cards similar to Amrou Scout (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cenns Heir

Cenn's Heir

Creature — Kithkin Soldier (1/1)

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

2.5 /10
$0.09
Charming Prince

Charming Prince

Creature — Human Noble (2/2)

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

9.4 /10
$1.37
Cheap Ass

Cheap Ass

Creature — Donkey Townsfolk (1/4)

Spells you cast cost less to cast.

10 /10
$0.22
Clarion Spirit

Clarion Spirit

Creature — Spirit (2/2)

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

7.7 /10
$0.21
Cliffside Rescuer

Cliffside Rescuer

Creature — Kor Soldier (2/2)

Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

6.7 /10
$0.10
Cloistered Youth  Unholy Fiend

Cloistered Youth // Unholy Fiend

Creature — Human // Creature — Horror (1/1)

At the beginning of your upkeep, you may transform Cloistered Youth.

Unholy Fiend

At the beginning of your end step, you lose 1 life.

0.5 /10
$0.06
Colorful Feiyi Sparrow

Colorful Feiyi Sparrow

Creature — Bird (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1.3 /10
$0.09
Coppercoat Vanguard

Coppercoat Vanguard

Creature — Human Soldier (2/2)

Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.7 /10
$0.25
Dauntless River Marshal

Dauntless River Marshal

Creature — Human Soldier (2/1)

Dauntless River Marshal gets +1/+1 as long as you control an Island.
: Tap target creature.

0.5 /10
$0.08
Dawnbringer Cleric

Dawnbringer Cleric

Creature — Human Cleric (1/3)

When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.

8.3 /10
$0.08
Daybreak Charger

Daybreak Charger

Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

3.8 /10
$0.02
Dimir Infiltrator

Dimir Infiltrator

Creature — Spirit (1/3)

Dimir Infiltrator can't be blocked.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.8 /10
$1.20
Disciple of Deceit

Disciple of Deceit

Creature — Human Rogue (1/3)

Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.

5.6 /10
$0.27
Doorkeeper Thrull

Doorkeeper Thrull

Creature — Thrull (1/2)

Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.

6.6 /10
$1.38
Drogskol Infantry  Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Creature — Spirit Soldier // Enchantment — Aura (2/2)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Drogskol Armaments

Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

3.8 /10
$0.03
Eddytrail Hawk

Eddytrail Hawk

Creature — Bird (1/2)

Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

3.9 /10
$0.03
EightandaHalfTails

Eight-and-a-Half-Tails

Legendary Creature — Fox Cleric (2/2)

: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.

8.2 /10
$0.18
Enlightened Ascetic

Enlightened Ascetic

Creature — Cat Monk (1/1)

When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

5.9 /10
$0.13
Fledgling Griffin

Fledgling Griffin

Creature — Griffin (2/2)

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

3.5 /10
$0.08
FleetFooted Monk

Fleet-Footed Monk

Creature — Human Monk (1/1)

Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.

1.2 /10
$0.25
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.