Legendary Creature — Orc Dragon (4/4)
Flying, haste
Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.
Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
Creature — Human Scout (2/4)
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Legendary Creature — Human Soldier (3/2)
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Legendary Creature — Human Knight (4/4)
Vigilance
, : Create a 2/2 white Knight creature token with vigilance.
, , Tap X untapped Knights you control: Destroy target creature with power X or less.
Legendary Creature — Angel (4/4)
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
Creature — Demon (5/4)
Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
Legendary Creature — Human Ranger (4/3)
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Enchantment Creature — Manticore (4/4)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Creature — Human Soldier (2/4)
Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.
Creature — Centaur Knight (4/4)
Vigilance
When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
Creature — Human Warlock (3/3)
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Legendary Creature — Human God (5/4)
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Creature — Treefolk Druid (0/0)
Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Legendary Creature — Vampire Wizard (3/2)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature — Elder Dragon (3/4)
Flying
When Galazeth Prismari enters the battlefield, create a Treasure token.
Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Legendary Creature — Gremlin Artificer (4/4)
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Legendary Creature — Jellyfish (0/5)
Flying
At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
Legendary Creature — Dinosaur Mutant (6/6)
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters the battlefield, draw a card for each counter on it.
Legendary Creature — Phyrexian Angel (2/5)
Flying, vigilance, toxic 2
Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
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