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Cards similar to Call the Gatewatch (400)

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Recruitment Drive

Recruitment Drive

Sorcery

Roll a d20.
1—9 | Create two 1/1 white Soldier creature tokens.
10—19 | Create two 2/2 white Knight creature tokens.
20 | Create three 2/2 white Knight creature tokens.

6.5 /10
$0.09
Reduce to Memory

Reduce to Memory

Sorcery — Lesson

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

5.8 /10
$0.05
Refurbish

Refurbish

Sorcery

Return target artifact card from your graveyard to the battlefield.

6.1 /10
$0.10
Release the Dogs

Release the Dogs

Sorcery

Create four 1/1 white Dog creature tokens.

7.6 /10
$0.24
Repentance

Repentance

Sorcery

Target creature deals damage to itself equal to its power.

0.7 /10
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Replenish

Replenish

Sorcery

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

8.7 /10
~$98
Resurrection

Resurrection

Sorcery

Return target creature card from your graveyard to the battlefield.

6.7 /10
$0.27
Retether

Retether

Sorcery

Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

8.8 /10
$4.45
Retribution of the Meek

Retribution of the Meek

Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

6.4 /10
$5.81
Revoke Existence

Revoke Existence

Sorcery

Exile target artifact or enchantment.

7.7 /10
$0.14
Rhystic Tutor

Rhystic Tutor

Sorcery

Unless any player pays , search your library for a card, put that card into your hand, then shuffle.

5.7 /10
$2.05
Riding Red Hare

Riding Red Hare

Sorcery

Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)

1.7 /10
~$11
Righteous Charge

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

2.2 /10
$0.34
Rush of Battle

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

2.9 /10
$0.04
Sacred Nectar

Sacred Nectar

Sorcery

You gain 4 life.

1.6 /10
$0.11
Sanctify

Sanctify

Sorcery

Destroy target artifact or enchantment. You gain 3 life.

7.7 /10
$0.06
Secret Rendezvous

Secret Rendezvous

Sorcery

You and target opponent each draw three cards.

9.5 /10
$0.28
Servo Exhibition

Servo Exhibition

Sorcery

Create two 1/1 colorless Servo artifact creature tokens.

5.8 /10
$0.06
Shahrazad

Shahrazad

Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

10 /10
~$574
Shoulder to Shoulder

Shoulder to Shoulder

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.

4.1 /10
$0.03
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