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Cards similar to Carrion Call (400)

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Abzan Charm

Abzan Charm

Instant

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.

9 /10
$0.12
Dance with Devils

Dance with Devils

Instant

Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

6.3 /10
$0.08
Join the Ranks

Join the Ranks

Instant

Create two 1/1 white Soldier Ally creature tokens.

3.8 /10
$0.10
Mardu Charm

Mardu Charm

Instant

Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

5.3 /10
$0.14
Masters Call

Master's Call

Instant

Create two 1/1 colorless Myr artifact creature tokens.

5.6 /10
$0.14
Mishras Onslaught

Mishra's Onslaught

Instant

Choose one —
• Create two 1/1 colorless Soldier artifact creature tokens.
• Creatures you control get +2/+0 until end of turn.

4 /10
$0.02
Mystic Genesis

Mystic Genesis

Instant

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.

5.1 /10
$0.13
Rally for the Throne

Rally for the Throne

Instant

Create two 1/1 white Human creature tokens.
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

5.9 /10
$0.09
Repel Intruders

Repel Intruders

Instant

Create two 1/1 white Kithkin Soldier creature tokens if was spent to cast this spell. Counter up to one target creature spell if was spent to cast this spell. (Do both if was spent.)

2.8 /10
$0.20
Snakeform

Snakeform

Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.

4.6 /10
$0.21
You See a Pair of Goblins

You See a Pair of Goblins

Instant

Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens.

8.2 /10
$0.15
Branching Bolt

Branching Bolt

Instant

Choose one or both —
• Branching Bolt deals 3 damage to target creature with flying.
• Branching Bolt deals 3 damage to target creature without flying.

2.6 /10
$0.14
Brokers Charm

Brokers Charm

Instant

Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.

8.7 /10
$0.07
Ethereal Ambush

Ethereal Ambush

Instant

Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2.4 /10
$0.03
Gaze of the Gorgon

Gaze of the Gorgon

Instant

( can be paid with either or .)
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

3.4 /10
$0.15
Jund Charm

Jund Charm

Instant

Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.

6.4 /10
$0.26
Klauths Will

Klauth's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.

9 /10
$4.22
Quandrix Command

Quandrix Command

Instant

Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.

8.5 /10
$0.25
Riveteers Charm

Riveteers Charm

Instant

Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.

8.6 /10
$0.05
Sail into the West

Sail into the West

Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

6.8 /10
$0.72
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