Enchantment — Aura
Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Creature — Human Samurai (4/4)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Legendary Creature — Halfling Citizen (2/4)
Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Creature — Human Cleric (3/3)
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
Creature — Griffin (3/2)
Flying
: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
Creature — Shade (1/2)
: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Legendary Creature — Human Citizen (3/4)
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
Creature — Angel (3/3)
Flash
Flying
Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Creature — Fox Samurai (3/3)
Flash
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Creature — Angel (2/3)
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Creature — Human Samurai Archer (1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
Creature — Human Knight (3/3)
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Faith gets +0/+1 until end of turn.
Creature — Human Warrior (3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying, vigilance
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Legendary Creature — Human Soldier Warrior (3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
Enchantment Creature — Human Soldier (2/2)
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Enchantment Creature — Snake (3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.
Enchanted creature gets +3/+3.
Enchantment Creature — Elemental (2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Glyph Elemental.
Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.
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