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Cards similar to Cho-Arrim Bruiser (400)

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Dwarven Lightsmith

Dwarven Lightsmith

Creature — Dwarf Cleric (3/4)

Assist (Another player can pay up to of this spell's cost.)
When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.

0.3 /10
$0.02
Eagle of Deliverance

Eagle of Deliverance

Creature — Bird Soldier (5/5)

Flying
When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

4.1 /10
$0.48
Eagles of the North

Eagles of the North

Creature — Bird Soldier (3/3)

Flying
When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

6.9 /10
$0.40
Elesh Norn Grand Cenobite

Elesh Norn, Grand Cenobite

Legendary Creature — Phyrexian Praetor (4/7)

Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.

9.8 /10
~$13
Elite Archers

Elite Archers

Creature — Human Soldier Archer (3/3)

: Elite Archers deals 3 damage to target attacking or blocking creature.

3.7 /10
$0.42
Exalted Angel

Exalted Angel

Creature — Angel (4/5)

Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

5.3 /10
~$12
Excavation Elephant

Excavation Elephant

Creature — Elephant (3/5)

Kicker (You may pay an additional as you cast this spell.)
When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

1.5 /10
$0.02
Flockchaser Phantom

Flockchaser Phantom

Creature — Spirit (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.

6.6 /10
$0.14
Fountain Watch

Fountain Watch

Creature — Human Cleric (2/4)

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

6 /10
$2.17
Gallows Warden

Gallows Warden

Creature — Spirit (3/3)

Flying
Other Spirit creatures you control get +0/+1.

2.7 /10
$0.09
Gempalm Avenger

Gempalm Avenger

Creature — Human Soldier (3/5)

Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.

1.8 /10
$0.14
General Tazri

General Tazri

Legendary Creature — Human Ally (3/4)

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

5.7 /10
$0.30
Ghost Tactician

Ghost Tactician

Creature — Spirit Spellshaper (2/5)

, , Discard a card: Creatures you control get +1/+0 until end of turn.

0.3 /10
$0.07
Glarecaster

Glarecaster

Creature — Bird Cleric (3/3)

Flying
: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.

2.7 /10
$0.41
Glory

Glory

Creature — Incarnation (3/3)

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

6.1 /10
$2.34
GodEternal Oketra

God-Eternal Oketra

Legendary Creature — Zombie God (3/6)

Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

9.1 /10
$7.10
GoldenScale Aeronaut

Golden-Scale Aeronaut

Creature — Dwarf Pilot (2/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Flying

2.1 /10
$0.02
Grasping Giant

Grasping Giant

Creature — Giant (5/7)

Vigilance
Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.

4.4 /10
$0.30
Grassland Crusader

Grassland Crusader

Creature — Human Cleric Soldier (2/4)

: Target Elf or Soldier creature gets +2/+2 until end of turn.

0.1 /10
$0.04
Graven Dominator

Graven Dominator

Creature — Gargoyle (4/4)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

1 /10
$0.21
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