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Cards similar to Circle of Elders (400)

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Spectral HuntCaller

Spectral Hunt-Caller

Creature — Wolf Spirit (4/4)

: Creatures you control get +1/+1 and gain trample until end of turn.

3.3 /10
$0.04
Spellbane Centaur

Spellbane Centaur

Creature — Centaur (3/2)

Creatures you control can't be the targets of blue spells or abilities from blue sources.

1.5 /10
$0.59
Sultai Flayer

Sultai Flayer

Creature — Snake Shaman (3/4)

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

2.7 /10
$0.07
Summit Apes

Summit Apes

Creature — Ape (5/2)

As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)

6.5 /10
$0.19
Sunfrill Imitator

Sunfrill Imitator

Creature — Dinosaur (3/3)

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

8.4 /10
$1.48
Tajuru Archer

Tajuru Archer

Creature — Elf Archer Ally (1/2)

Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.

3.6 /10
$0.09
Tajuru Warcaller

Tajuru Warcaller

Creature — Elf Warrior Ally (2/1)

Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

4.7 /10
$0.04
Tendershoot Dryad

Tendershoot Dryad

Creature — Dryad (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.

9.5 /10
~$13
Territorial Maro

Territorial Maro

Creature — Elemental (0/0)

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

3.1 /10
$0.02
Thelonite Druid

Thelonite Druid

Creature — Human Cleric Druid (1/1)

, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

3.4 /10
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Thicket Crasher

Thicket Crasher

Creature — Elemental Rhino (4/3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other Elementals you control have trample.

6.6 /10
$0.12
Thundering Ceratok

Thundering Ceratok

Creature — Rhino (4/5)

Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

2.7 /10
$0.02
Thundering Mightmare

Thundering Mightmare

Creature — Horse Spirit (3/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

7.8 /10
$0.60
Titania Gaea Incarnate

Titania, Gaea Incarnate

Legendary Creature — Elemental Avatar (0/0)

Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

10 /10
--
Tributary Instructor

Tributary Instructor

Creature — Merfolk Shaman (4/4)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

7.1 /10
$0.23
Trusted Forcemage

Trusted Forcemage

Creature — Human Shaman (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

0.6 /10
$0.05
Tuskguard Captain

Tuskguard Captain

Creature — Human Warrior (2/3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.

8.7 /10
$0.27
Tyrant Guard

Tyrant Guard

Creature — Tyranid (3/3)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.

8.6 /10
$0.30
Uktabi Wildcats

Uktabi Wildcats

Creature — Cat (0/0)

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.

2.7 /10
$0.49
Verdurous Gearhulk

Verdurous Gearhulk

Artifact Creature — Construct (4/4)

Trample
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

8.1 /10
$0.37
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