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Cards similar to Desert (400)

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Restless Vinestalk

Restless Vinestalk

Land

Restless Vinestalk enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

8.1 /10
$0.20
Rhystic Cave

Rhystic Cave

Land

: Choose a color. Add one mana of that color unless any player pays . Activate only as an instant.

3.7 /10
$0.29
River Delta

River Delta

Land

River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
: Add or . Put a depletion counter on River Delta.

1.7 /10
$1.10
Rix Maadi Dungeon Palace

Rix Maadi, Dungeon Palace

Land

: Add .
, : Each player discards a card. Activate only as a sorcery.

7.5 /10
$0.21
Rogues Passage

Rogue's Passage

Land

: Add .
, : Target creature can't be blocked this turn.

10 /10
$0.49
Rootwater Depths

Rootwater Depths

Land

: Add .
: Add or . Rootwater Depths doesn't untap during your next untap step.

2.8 /10
--
Ruins of OranRief

Ruins of Oran-Rief

Land

Ruins of Oran-Rief enters the battlefield tapped.
: Add . ( represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

7.9 /10
$0.15
Rustic Clachan

Rustic Clachan

Land

As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
: Add .
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

3.2 /10
$0.38
Sand Silos

Sand Silos

Land

Sand Silos enters the battlefield tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
, Remove any number of storage counters from Sand Silos: Add for each storage counter removed this way.

4.9 /10
$3.56
Sandstone Bridge

Sandstone Bridge

Land

Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
: Add .

6.3 /10
$0.05
Sapseep Forest

Sapseep Forest

Land — Forest

(: Add .)
Sapseep Forest enters the battlefield tapped.
, : You gain 1 life. Activate only if you control two or more green permanents.

8 /10
$0.25
Sea Gate Wreckage

Sea Gate Wreckage

Land

: Add . ( represents colorless mana.)
, : Draw a card. Activate only if you have no cards in hand.

8.7 /10
$0.23
Shinka the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land

: Add .
, : Target legendary creature gains first strike until end of turn.

9.2 /10
~$12
Shizo Deaths Storehouse

Shizo, Death's Storehouse

Legendary Land

: Add .
, : Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

9.8 /10
$9.49
Shrine of the Forsaken Gods

Shrine of the Forsaken Gods

Land

: Add .
: Add . Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.

9.5 /10
$0.25
Skarrg the Rage Pits

Skarrg, the Rage Pits

Land

: Add .
, : Target creature gets +1/+1 and gains trample until end of turn.

9.1 /10
$1.37
Slayers Stronghold

Slayers' Stronghold

Land

: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

9.6 /10
$0.11
Smoldering Spires

Smoldering Spires

Land

Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
: Add .

5.4 /10
$0.12
Soaring Seacliff

Soaring Seacliff

Land

Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
: Add .

6.3 /10
$0.09
Sokenzan Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land

: Add .
Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

9.8 /10
$3.51
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