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Cards similar to Empyrial Armor (400)

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Aura Gnarlid

Aura Gnarlid

Creature — Beast (2/2)

Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

7 /10
$0.08
BOB Bevy of Beebles

B.O.B. (Bevy of Beebles)

Legendary Planeswalker — B.O.B.

As B.O.B. enters, create four 1/1 blue Beeble creature tokens.
The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)
+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.
-1: Draw a card.

10 /10
$0.28
Balduvian WarMakers

Balduvian War-Makers

Creature — Human Barbarian (3/3)

Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

0.9 /10
$0.12
Baleful Eidolon

Baleful Eidolon

Enchantment Creature — Spirit (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.

4.4 /10
$0.07
Barreling Attack

Barreling Attack

Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

1.1 /10
$0.52
Baton of Courage

Baton of Courage

Artifact

Flash
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

0.9 /10
$0.03
Battle Plan

Battle Plan

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3.5 /10
$0.02
Bearded Axe

Bearded Axe

Artifact — Equipment

Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.
Equip

6.5 /10
$0.31
Begin Anew

Begin Anew

Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

10 /10
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Benalish Honor Guard

Benalish Honor Guard

Creature — Human Knight (2/2)

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

2.2 /10
$0.05
Berserk Murlodont

Berserk Murlodont

Creature — Beast (3/3)

Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

1.1 /10
$0.12
Blackblade Reforged

Blackblade Reforged

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip

9.9 /10
$0.73
Bladecoil Serpent

Bladecoil Serpent

Artifact Creature — Serpent (5/4)

When Bladecoil Serpent enters, for each spent to cast it, draw a card.
When Bladecoil Serpent enters, for each spent to cast it, each opponent discards a card.
When Bladecoil Serpent enters, for each spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.

3.7 /10
$0.23
Blazing Sunsteel

Blazing Sunsteel

Artifact — Equipment

Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip

8.1 /10
$1.20
Blood for the Blood God

Blood for the Blood God!

Instant

This spell costs less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

9.3 /10
$7.75
Bloodvial Purveyor

Bloodvial Purveyor

Creature — Vampire (5/6)

Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

6.2 /10
$0.23
Boon Satyr

Boon Satyr

Enchantment Creature — Satyr (4/2)

Flash
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.

5.4 /10
$0.19
Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

5 /10
$0.03
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