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Cards similar to Erg Raiders (400)

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Blight Pile

Blight Pile

Creature — Phyrexian (3/3)

Defender
, : Each opponent loses X life, where X is the number of creatures with defender you control.

3.5 /10
$0.04
Blightbelly Rat

Blightbelly Rat

Creature — Phyrexian Rat (2/2)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.2 /10
$0.05
Blood Burglar

Blood Burglar

Creature — Vampire Rogue (2/2)

As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

4 /10
$0.04
Blood Hustler

Blood Hustler

Creature — Vampire Rogue (1/1)

Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.

3.9 /10
$0.04
Bloodcrazed Hoplite

Bloodcrazed Hoplite

Creature — Human Soldier (2/1)

Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.

1.7 /10
$0.05
Canonized in Blood

Canonized in Blood

Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

4.7 /10
$0.02
Case of the Stashed Skeleton

Case of the Stashed Skeleton

Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

6.2 /10
$0.79
Cordial Vampire

Cordial Vampire

Creature — Vampire (1/1)

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

9.4 /10
$0.72
Daggerdrome Imp

Daggerdrome Imp

Creature — Imp (1/1)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.6 /10
$0.05
Dauthi Slayer

Dauthi Slayer

Creature — Dauthi Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.

5.5 /10
$0.29
Dhund Operative

Dhund Operative

Creature — Human Rogue (2/2)

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.

2.8 /10
$0.04
Discordant Spirit

Discordant Spirit

Creature — Spirit (2/2)

At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

0.5 /10
$0.79
Drekavac

Drekavac

Creature — Beast (3/3)

When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.

0.3 /10
$0.08
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

4.7 /10
~$60
Duskhunter Bat

Duskhunter Bat

Creature — Bat (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying

2 /10
$0.09
Easterling Vanguard

Easterling Vanguard

Creature — Human Warrior (2/1)

When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

5.7 /10
$0.12
Embraal Bruiser

Embraal Bruiser

Creature — Human Warrior (3/1)

Embraal Bruiser enters the battlefield tapped.
Embraal Bruiser has menace as long as you control an artifact.

0.4 /10
$0.02
Eternal Taskmaster

Eternal Taskmaster

Creature — Zombie (2/3)

Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay . If you do, return target creature card from your graveyard to your hand.

5.4 /10
$0.04
Expedition Skulker

Expedition Skulker

Creature — Vampire Rogue (2/2)

Expedition Skulker has deathtouch as long as you control another Rogue.

3.6 /10
$0.05
Filthy Cur

Filthy Cur

Creature — Dog (2/2)

Whenever Filthy Cur is dealt damage, you lose that much life.

1.1 /10
$0.13
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