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Cards similar to Mageta the Lion (400)

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Death Mutation

Death Mutation

Sorcery

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

3.7 /10
$0.33
Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

5 /10
$0.93
Deathmark Prelate

Deathmark Prelate

Creature — Human Cleric (2/3)

, , Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.

1.8 /10
$0.15
Defense of the Heart

Defense of the Heart

Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

9.5 /10
$9.60
Demoralize

Demoralize

Instant

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.

3 /10
$0.10
Depopulate

Depopulate

Sorcery

Each player who controls a multicolored creature draws a card. Then destroy all creatures.

7.6 /10
$0.20
Deputized Protester

Deputized Protester

Creature — Human Warrior (2/1)

Menace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

1.2 /10
$0.11
Despotic Scepter

Despotic Scepter

Artifact

: Destroy target permanent you own. It can't be regenerated.

6.5 /10
--
Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

3 /10
--
Devastation

Devastation

Sorcery

Destroy all creatures and lands.

4.8 /10
--
Devour in Shadow

Devour in Shadow

Instant

Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

5.1 /10
$0.23
Dimir House Guard

Dimir House Guard

Creature — Skeleton (2/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.5 /10
$0.08
Dread Cacodemon

Dread Cacodemon

Creature — Demon (8/8)

When Dread Cacodemon enters, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.

6.3 /10
$3.21
Dread Wight

Dread Wight

Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."

0.6 /10
$0.51
Dream Tides

Dream Tides

Enchantment

Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

4.8 /10
$0.41
Dripping Dead

Dripping Dead

Creature — Zombie (4/1)

Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.

0.3 /10
$0.08
Druids Familiar

Druid's Familiar

Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

6.9 /10
$0.24
Dynaheir Invoker Adept

Dynaheir, Invoker Adept

Legendary Creature — Human Wizard (4/4)

Haste
You may activate abilities of other creatures you control as though those creatures had haste.
: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.

6.6 /10
$0.09
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