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Cards similar to Marshaling Cry (400)

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Undercity Uprising

Undercity Uprising

Sorcery

Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

4.3 /10
$0.04
Unnatural Moonrise

Unnatural Moonrise

Sorcery

It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.1 /10
$0.09
Vengeance

Vengeance

Sorcery

Destroy target tapped creature.

1.1 /10
$0.29
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

9.9 /10
$4.59
Wrath of the Skies

Wrath of the Skies

Sorcery

You get X (energy counters), then you may pay any amount of . Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of paid this way.

3.2 /10
$4.26
Akromas Blessing

Akroma's Blessing

Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling (, Discard this card: Draw a card.)

6.2 /10
$0.34
Allied Reinforcements

Allied Reinforcements

Sorcery

Create two 2/2 white Knight Ally creature tokens.

4 /10
$0.04
Armageddon

Armageddon

Sorcery

Destroy all lands.

8.8 /10
--
Bar the Door

Bar the Door

Instant

Creatures you control get +0/+4 until end of turn.

7.6 /10
$0.24
Bloody Betrayal

Bloody Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

7.5 /10
$0.06
Board the Weatherlight

Board the Weatherlight

Sorcery

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

5.4 /10
$0.06
Bond of Discipline

Bond of Discipline

Sorcery

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

8.1 /10
--
Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

1.9 /10
$0.02
Call the Gatewatch

Call the Gatewatch

Sorcery

Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

7.2 /10
$0.24
Call to Glory

Call to Glory

Instant

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

5.8 /10
$0.24
Cant Stay Away

Can't Stay Away

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.9 /10
$0.15
Captains Call

Captain's Call

Sorcery

Create three 1/1 white Soldier creature tokens.

6.7 /10
$0.04
Cenns Enlistment

Cenn's Enlistment

Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

3.5 /10
$0.14
Cleanfall

Cleanfall

Sorcery — Arcane

Destroy all enchantments.

3.4 /10
$0.22
Cleansing

Cleansing

Sorcery

For each land, destroy that land unless any player pays 1 life.

2.9 /10
~$11
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