Sorcery // Sorcery
Destroy target multicolored permanent.
Simple
Destroy all Auras and Equipment.
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Creature — Giant // Sorcery — Adventure (7/7)
Vigilance
Cast Off
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Creature — Human Cleric // Sorcery (2/3)
Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.
Deadly Vanity
Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
Sorcery
You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Sorcery
This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
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