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Cards similar to Plasm Capture (400)

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Corpse Dance

Corpse Dance

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

6.7 /10
~$16
Dazzling Beauty

Dazzling Beauty

Instant

Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.

0.9 /10
$0.11
Drag to the Underworld

Drag to the Underworld

Instant

This spell costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Destroy target creature.

7.3 /10
$0.10
Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

9.7 /10
$2.91
Endless Detour

Endless Detour

Instant

The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.

7.5 /10
$0.12
Flare

Flare

Instant

Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.

2.3 /10
$0.13
Lightning Storm

Lightning Storm

Instant

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.

3 /10
$0.28
Through the Breach

Through the Breach

Instant — Arcane

You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

4.5 /10
$1.06
Atomize

Atomize

Instant

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8 /10
$3.13
Channeled Force

Channeled Force

Instant

As an additional cost to cast this spell, discard X cards.
Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

6.4 /10
$0.04
Clutch of the Undercity

Clutch of the Undercity

Instant

Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

5.8 /10
$0.25
Cosmic Rebirth

Cosmic Rebirth

Instant

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.

8.5 /10
--
Double Negative

Double Negative

Instant

Counter up to two target spells.

3.5 /10
$0.23
Invert Polarity

Invert Polarity

Instant

Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

0 /10
$1.44
Repel Intruders

Repel Intruders

Instant

Create two 1/1 white Kithkin Soldier creature tokens if was spent to cast this spell. Counter up to one target creature spell if was spent to cast this spell. (Do both if was spent.)

2.7 /10
$0.20
Unleash the Inferno

Unleash the Inferno

Instant

Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.

5.9 /10
$0.09
Void Rend

Void Rend

Instant

This spell can't be countered.
Destroy target nonland permanent.

9.7 /10
$1.05
Chance for Glory

Chance for Glory

Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

7.7 /10
$1.42
Fire Covenant

Fire Covenant

Instant

As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.

9.3 /10
--
Foundry Helix

Foundry Helix

Instant

As an additional cost to cast this spell, sacrifice a permanent.
Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.

4.5 /10
$0.03
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