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Cards similar to Rule of Law (400)

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Compulsory Rest

Compulsory Rest

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ", Sacrifice this creature: You gain 2 life."

2.9 /10
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Concerted Effort

Concerted Effort

Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

6 /10
$4.18
Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

5.5 /10
$0.16
Conviction

Conviction

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.

6.8 /10
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Cooped Up

Cooped Up

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature.

5.7 /10
$0.03
Court of Ardenvale

Court of Ardenvale

Enchantment

When Court of Ardenvale enters the battlefield, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.

8.6 /10
$1.85
Crack in Time

Crack in Time

Enchantment

Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

5.8 /10
$0.06
Crown of Awe

Crown of Awe

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

3.1 /10
$0.13
Curse of the Forsaken

Curse of the Forsaken

Enchantment — Aura Curse

Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.

4.8 /10
$0.32
Dawn Evangel

Dawn Evangel

Enchantment Creature — Human Cleric (2/3)

Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.

4 /10
$0.06
Defenders of Humanity

Defenders of Humanity

Enchantment

When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

7.2 /10
$0.15
Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

6.9 /10
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Deserts Hold

Desert's Hold

Enchantment — Aura

Enchant creature
When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.

3.9 /10
--
Divine Sacrament

Divine Sacrament

Enchantment

White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

5 /10
$1.30
Dragon Scales

Dragon Scales

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

3.7 /10
$0.19
Dreadful Apathy

Dreadful Apathy

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature.

4.2 /10
$0.02
Drogskol Infantry  Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Creature — Spirit Soldier // Enchantment — Aura (2/2)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Drogskol Armaments

Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

3.8 /10
$0.04
Eidolon of Inspiration

Eidolon of Inspiration

Enchantment Creature — Spirit (2/2)

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

2.4 /10
$0.13
Elspeths Talent

Elspeth's Talent

Enchantment — Aura

Enchant planeswalker
Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."
Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

6.6 /10
$0.21
Enduring Renewal

Enduring Renewal

Enchantment

Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

5.6 /10
$2.02
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